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Old Nov 26, 2007, 05:17 PM // 17:17   #1
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Default Healing hands

yes, We all know that whammos used HH forever and ever and we hated them and it was useless. But, there was a reason they were using healing hands: Its an excellent heal! and along with [skill]Extend Enchantments[/skill], [skill]Healing Hands[/skill] has the potential to make an excellent build. With 12 mysticism and a scythe of enchanting Extend lasts about 20 seconds, if you cast HH on yourself immediately after EE you have only about a 5 second downtime without HH. This idea seems to be working out alright, but i have been having problems integrating an IAS into this build, enchantments are alright, But with HoF the setup gets a little expensive, flail would be the perfect skill except D/Mo/W isnt an option. what do you guys think of pairing Healing Hands with Extend Enchantments?


Thanks to those who don't dismiss the idea just because healing hands in a "noob wammo skill"

Last edited by Coloneh; Nov 26, 2007 at 08:59 PM // 20:59..
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Old Nov 26, 2007, 05:29 PM // 17:29   #2
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Quote:
Originally Posted by Coloneh
what do you guys think of pairing Healing Hands with Extend Enchantments?
I'd never stoop to wammo level.
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Old Nov 26, 2007, 05:32 PM // 17:32   #3
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if you want a cheap ias


[grenths aura]+[pious fury]

sure its not perma but lasts long enough to spike with
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Old Nov 26, 2007, 05:32 PM // 17:32   #4
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if you want a cheap ias


grenths aura+pious fury

sure its not perma but lasts long enough to spike with.
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Old Nov 26, 2007, 07:03 PM // 19:03   #5
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Quote:
Originally Posted by Aris the Accurate
if you want a cheap ias


grenths aura+pious fury

sure its not perma but lasts long enough to spike with.
thats more expensive than HoF

Quote:
Originally Posted by dan-the-noob
I'd never stoop to wammo level.
The point was that its a good skill, a warrior is just the wrong application. if you dont have anything useful to say dont bother posting.
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Old Nov 26, 2007, 07:07 PM // 19:07   #6
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try balthazar
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Old Nov 26, 2007, 07:29 PM // 19:29   #7
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Quote:
Originally Posted by Pyro maniac
try balthazar
Astounding.

This is a great out-of-the-box kind of thing that would probably work fine in most situations and crash hard in others. Areas with enchant removal will obviously blow you up pretty quick.

I'm not a dervish expert but Heart of Fury has typically been my IAS of choice and since you're already specced in Mysticism it's an obvious choice despite the downtime. Eternal Aura can help to cover the downtime, but then the energy cost is getting high.

Since you're already a bit outside the beaten path, what about having a hero run HH instead to let you go /W for flail or flurry? Micromanaging one skill might be doable. Disable it so you can make sure it doesn't get wasted elsewhere - plus you'd have the bonus of the hero's reduced skill recharge.

Micromanaging is not something I like to do but some people don't mind, and it might work out for you here.

Last edited by Vexed; Nov 26, 2007 at 07:34 PM // 19:34..
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Old Nov 26, 2007, 08:18 PM // 20:18   #8
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Quote:
Originally Posted by Coloneh
there was a reason they were using healing hands
Because people didn't know better (and in RA/AB/FA they still don't). People would mindlessly c-space a target with HH on them and essentially heal them to full health by the end of the 10 or 12 seconds. In PvE, it was fine because the monsters for the most part didn't do huge damage. Now with the power creep, the effectiveness of that heal is even worse, and when monsters are smashing you for 100 damage, you don't really care about that 20 heal from HH. Much rather have a PS or something.
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Old Nov 26, 2007, 08:22 PM // 20:22   #9
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This idea is pro. I wish I would have thought of it.
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Old Nov 26, 2007, 09:27 PM // 21:27   #10
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So bad it must be good.
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Old Nov 26, 2007, 09:56 PM // 21:56   #11
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Demmo!
12characters
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Old Nov 28, 2007, 01:24 PM // 13:24   #12
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Quote:
Originally Posted by dan-the-noob
I'd never stoop to wammo level.
...and what may I ask is wrong with Wa/M os?
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Old Nov 28, 2007, 01:46 PM // 13:46   #13
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Lets be wammos too!
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Old Nov 28, 2007, 03:30 PM // 15:30   #14
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I ran a wammo for a long time in PVE (PUG's FTL). HH is not bad in normal where the pressure is pretty low and the PUG's suck. With Heroes now I don't think I've used it in a year. It's a good skill, but it's better to focus on doing more damage, and leave the healing to your heroes. In a PUG situation try it out, you'll be thankful that a crappy monk won't be your only lifeline.
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Old Nov 28, 2007, 03:49 PM // 15:49   #15
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Quote:
Originally Posted by Theo Godscythe
...and what may I ask is wrong with Wa/M os?
They over extend
They put more attribute points in healing prayers than in swordsmanship
They use Mending as their primary tanking skill
They use Endure Pain as their secondary tanking skill
They use Defy Pain as their tertiary tanking skill
They use Frenzy
They use Healsig at the same time as Frenzy
They somehow manage to equip Echo when neither profession is Mesmer.
They over-aggro
They are rude
They blame others for their own mistakes
They have bad spelling and grammar.
They think they are invincible
They listen to "Eye of the Tiger" when they play Guild Wars
They have delusions of grandeur
Their only attack skill is Power Attack
When dead, they spam "OMG I'M DEAD NOOB MONKS RES" over and over until ressed
They don't take jokes aimed at their profession combination very well
Their method of "dealing with a problem" is to "wammo charge at it".

...did I miss anything?

Quote:
Originally Posted by dan-the-noob
I'd never stoop to wammo level.
Don't shun it too fast. Sure, these days a HH-D/Mo would probably get a cold reception (thanks to the Wammo abusing HH in the past), but when you stop and consider it, depending on how many points you put in Healing Prayers, it could act in a similar way to Stoneflesh Aura or Armor of Sanctity.

With 12 + 1 Scythe, 10 + 1 + 2 Mysticism and 8 Healing Prayers, Healing Hands would be up for 18 seconds, and heal for 21 every time you take damage. So, in a round-about sort of way, it "reduces" the damage you take by 21...if you see what I'm getting at.

The reason why it works better than a Wammo is, clearly, because of Extend Enchantments, however, I'm still unconvinced of it's usefulness. I've never had problems staying alive, and to be honest, I'd still rather take Avatar of Lyssa or Wounding Strike, it seems like the waste of an elite slot for me in that respect.

Nice idea though.
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Old Nov 28, 2007, 04:44 PM // 16:44   #16
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ITs still wasted elite slot compared to decent elite atack skill, and extend makes it hard to use other enchants seriously.

Rather use simple damage reduction skill than that.
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Old Nov 29, 2007, 12:11 AM // 00:11   #17
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Quote:
Originally Posted by Celestial Beaver
depending on how many points you put in Healing Prayers, it could act in a similar way to Stoneflesh Aura or Armor of Sanctity.
Which would be better options.
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Old Nov 29, 2007, 12:23 AM // 00:23   #18
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But this is cheaper, applies to all enchantments and gives more benefits from enchantments ending. Not to mention is harder to strip.
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Old Nov 29, 2007, 12:30 AM // 00:30   #19
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Coloneh, are you OK?

Quote:
Originally Posted by dan-the-noob
I'd never stoop to wammo level.
Very Wammoish skill combo - i agree:S
Cept this one is...Dammo.

gogo better elite slot
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Old Nov 29, 2007, 01:36 AM // 01:36   #20
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I'm just not convinced that it would be that great a combo. I have to agree with an earlier poster who pointed out that while this might work in NM in HM it is fail since the niggling little heal you get form it would not offset the massive damage you are no doubt taking. It also seems rather pointless to waste an elite slot on a skill that really isn't all that great a heal. Dwayna would offer more utility and a better heal than HH for an elite slot.
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